A collection of terms uniquely defined in the Aranian setting, listed alphabetically.
Axioms of Reality: magic of the Shadow Strawberry; studies which involve the very roots of magic and how in fluctuates in the super-realities of spacetime
Blessing, the: Regina Arania’s final gift to man; the spurn to become Learned; what makes mages magical
Celestial Beings/Gods: any of the Pantheon X, the ten otherworldly beings who rule over the petty matters of Men
Celestial Bodies: the Silver Sun, the Pale Moon, and the Shadow Strawberry; the sources of wizarding power
chrysallis: primal magical energy usually found in liquid or solid form, much akin to tree sap, and existing almost exclusively in and around plant matter; prolonged exposure is toxic to most sapient creatures.
Doctrine Nox, The: magic of death, necromancers, and overall just very bad stuff.
Essence: substitution for the terms Mana, Blood Potency, Wyrd, etc.; magical fuel which usually spawns from chrysallis, but in some cases can come from other sources (i.e. blood for vampires).
faefolk: a changeling.
Faerie Mafia: a slang term used by the Sarcophagus Trinity to refer to the changeling Families of Tattersaw Lower.
Family: substitution for the term Court (Changeling: the Lost), one of the alliances of changelings representational of a season, a Celestial Body, or the like.
Learned: substitution for the term Awakened, meaning a human has received the Blessing and is now a mage
Level: substitution for the term Gnosis, representing mages in both statistical and magocratic power; archmages are anything above Level V
mage/wizard/sorcerer: a human who has become Learned and knows the ways of the Blessing
magocrat: a mage who specializes in political dominance and backhanded schemings in their magical society
Maxims of Causality: magic of the Silver Sun; studies which encompass the elements and their tendency to create and sustain life
Men: substitution for the term Sleeper, as it collectively refers to all those nonmagical in the Isles
nightfolk: a supernatural creature empowered by the lack of Celestial Bodies as mages are but instead by Celestial Beings, seen as unnatural by and a source of fear for humans (including but not limited to vampires, merfolk, goblins)
ogresaur: a gargantuan amphibious creature, usually around thirty feet tall, with a huge face, no neck to speak of, tiny arms and legs, and small leathery wings which would not suggest they but totally do make it capable of flight; has a penchant for eating shiny objects, which have no nutritional value to the creature and end up causing severe indigestion as the metals rest in its gullet
paladin: a term for a Maelstrom Trinity mage
Pantheon X: the ten gods (or, as some would claim, demigods), who enjoy a great deal of power over men; some of their members include Agatha and Demonomanon.
Precepts of Effectuality: magic of the Pale Moon; studies of magic’s relationship with Fate and Destiny and how it intertwines with the soul and mind
sage: a term for a Fulcrum Trinity mage
somnambulist: substitution for the term Sleepwalker, one who knows of the Learned and their society but who cannot use magic themselves; usually seen as a little bit insane by their contemporaries who are not involved with wizards
thaumaturgist: a term for a Sapphire Trinity mage
theurgist: a term for a Sarcophagus Trinity mage
warlock: a term for a Myriad Trinity mage